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The Immergo Team

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Aviv Elor

Immersive Media Lead, Co-Founder

Aviv is a Doctor of Computational Media located in Santa Cruz, California, where he leads research on intelligent VR environments for physical rehabilitation. His research focuses on the human-centered design and interaction technology used in Immergo. He previously worked with the National Institutes of Health, Meta (Facebook) Reality Labs, Walt Disney Imagineering, Warner Bros Entertainment, and Google Daydream on creating immersive VR systems for assistive technologies from autonomous visualization systems to interactive virtual guidance.

Michael Ora Powell

Biomechanics Lead, Co-Founder

Michael is a Doctor of Computer Engineering. He has extensive engineering, development, and project management skills from past research focusing on intelligent biomechanical simulation for analysis of systems from VR exercise games and devices to measure human performance during exercise.

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Ash Robbins

Artificial Intelligence Lead, Co-Founder

Ash is a PhD student at the UC Santa Cruz. He has extensive development experience in machine learning from bio-inspired robotics to rehabilitation movement and modeling. He previously has worked on robots with adjustable dynamic properties and analyzing neural data from lab-grown cortical organoids (miniature brain-like). His focus is on generalization in algorithmic design, using data driven approaches to quantify uncertainty. Robbins holds two BS degrees in Robotics and Cognitive Science focusing on artificial intelligence and human robot interaction.

Our Advisors

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Sean Wells

Physical Therapy

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Greg Gewickey

Strategic Advisor

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Sri Kurniawan

User Experience

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Mircea Teodorescu

Biomechanics

Research that Inspired Immergo

[J6]

Aviv Elor, Michael Ora Powell, Evanjelin Mahmoodi, Mircea Teodorescu, and Sri Kurniawan. "Gaming Beyond the Novelty-Effect of Immersive Virtual Reality for Physical Rehabilitation." IEEE Transactions on Games (TOG, 2021). doi:10.1109/TG.2021.3069445

[J5]

Aviv Elor and Sri Kurniawan. "The Ultimate Display For Physical Rehabilitation: A Bridging Review on Immersive Virtual Reality." Frontiers in Virtual Reality (2020). doi: 10.3389/frvir.2020.585993

[J4]

Aviv Elor, Michael Ora Powell, Evanjelin Mahmoodi, Mircea Teodorescu, and Sri Kurniawan. "Gaming Beyond the Novelty-Effect of Immersive Virtual Reality for Physical Rehabilitation." IEEE Transactions on Games (TOG, 2021). doi:10.1109/TG.2021.3069445

[J3]

Michael Powell, Aviv Elor, Mircea Teodorescu, and Sri Kurniawan. "Openbutterfly: Multimodal rehabilitation analysis of immersive virtual reality for physical therapy." American Journal of Sports Science and Medicine 8, no. 1 (2020): 23-35.

[J2]

Aviv Elor, Mircea Teodorescu, and Sri Kurniawan. "Project star catcher: A novel immersive virtual reality experience for upper limb rehabilitation." ACM Transactions on Accessible Computing (TACCESS) 11, no. 4 (2018): 1-25.

[J1]

Steven Lessard, Pattawong Pansodtee, Ash Robbins, James M. Trombadore, Sri Kurniawan, and Mircea Teodorescu. "A soft exosuit for flexible upper-extremity rehabilitation." IEEE Transactions on Neural Systems and Rehabilitation Engineering 26, no. 8 (2018): 1604-1617.

[C6]

Aviv Elor and Sri Kurniawan. "Deep Reinforcement Learning in Immersive Virtual Reality Exergame for Agent Movement Guidance." In 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-7. IEEE, 2020.

[C5]

Aviv Elor and Samantha Conde. "Exploring the Creative Possibilities of Infinite Photogrammetry through Spatial Computing and Extended Reality with Wave Function Collapse." In 2020 11th International Conference on Computational Creativity (ICCC), Casual Creators Workshop, 2020.

[C4]

Aviv Elor and Asiiah Song. "iSAM: Personalizing an Artificial Intelligence Model for Emotion with Pleasure-Arousal-Dominance in Immersive Virtual Reality." In 2020 15th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2020)(FG), pp. 583-587.

[C3]

Aviv Elor, Steven Lessard, Mircea Teodorescu, and Sri Kurniawan. "Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation." In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 1448-1456. IEEE, 2019.

[C2]

Aviv Elor, Sri Kurniawan, and Mircea Teodorescu. "Towards an immersive virtual reality game for smarter post-stroke rehabilitation." In 2018 IEEE International Conference on Smart Computing (SMARTCOMP), pp. 219-225. IEEE, 2018.

[C1]

Steven Lessard, Pattawong Pansodtee, Ash Robbins, Leya Breanna Baltaxe-Admony, James M. Trombadore, Mircea Teodorescu, Adrian Agogino, and Sri Kurniawan. "Crux: A compliant robotic upper-extremity exosuit for lightweight, portable, multi-joint muscular augmentation." In 2017 International Conference on Rehabilitation Robotics (ICORR), pp. 1633-1638. IEEE, 2017.