Now Hiring a Senior Unity XR Engineer
- Team Immergo
- 22 hours ago
- 2 min read
Immergo Labs is hiring a Senior Unity XR Engineer to help lead our Unity platform: architecture, performance, and delivery. If you've shipped XR products, care about building software that providers and clients actually use, and want to help define how immersive technology supports movement care at scale, we want to hear from you.
About Immergo Labs
Immergo Labs is building and scaling an AI-powered XR platform for movement care, helping providers evaluate, treat, and engage clients through immersive experiences on consumer VR and AR devices. The platform combines full-body avatar tracking, biomechanics assessment, and gamified exercise programs to extend movement care beyond the clinic.
We're currently partnered with the U.S. Department of Veterans Affairs, and have been recognized by Forbes, NVIDIA Inception, and Fogarty Innovation, with ongoing funding from the National Science Foundation. Here is a short video about our story:
Why This Senior Unity XR Engineer Role Exists
We're at the stage where our platform has live providers, live clients, and live deployments, including an active longitudinal study with the VA. To scale, we need a senior engineer who can help lead our Unity platform development cycle and partner closely with our CTO and cross-functional leads to ship features that hold up in real clinical and home-use settings.
What You'll Help Lead
Unity 6 + OpenXR codebase targeting Meta Quest devices
Multiplayer XR systems, full-body avatars, and biomechanics integration
Performance optimization for standalone VR
Worldspace UI for runtime evaluation and asynchronous exercise sessions
Technical direction, code review, and QA processes
Requirements
5+ years of Unity development experience
2+ years of XR development with at least one shipped XR product
Strong C#, OpenXR, and Meta Quest pipeline experience
UI/UX design sensibility for immersive interfaces
Self-directed execution in a fast-moving startup environment
Nice to Have
Unity XR Interaction Toolkit experience
Familiarity with biomechanics, motion capture, or healthcare platforms
Multiplayer networking (Photon, Netcode for GameObjects)
Shader and rendering optimization for mobile VR
BLE device integration (heart rate, HRV, IMU sensors)
Compensation
Equity now, with salary and benefits post-funding (approximately 3 months expected). Founders and early team are on the same structure.
How to Apply
Email careers@immergolabs.com with:
Your resume
A URL or attached PDF portfolio of your XR/Unity work
Your LinkedIn profile
We review applications on a rolling basis and respond to every candidate.
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