Now Hiring a Senior Unity XR Engineer
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Now Hiring a Senior Unity XR Engineer

Immergo Labs is hiring a Senior Unity XR Engineer to help lead our Unity platform: architecture, performance, and delivery. If you've shipped XR products, care about building software that providers and clients actually use, and want to help define how immersive technology supports movement care at scale, we want to hear from you.


About Immergo Labs

Immergo Labs is building and scaling an AI-powered XR platform for movement care, helping providers evaluate, treat, and engage clients through immersive experiences on consumer VR and AR devices. The platform combines full-body avatar tracking, biomechanics assessment, and gamified exercise programs to extend movement care beyond the clinic.


We're currently partnered with the U.S. Department of Veterans Affairs, and have been recognized by Forbes, NVIDIA Inception, and Fogarty Innovation, with ongoing funding from the National Science Foundation. Here is a short video about our story:


Why This Senior Unity XR Engineer Role Exists

We're at the stage where our platform has live providers, live clients, and live deployments, including an active longitudinal study with the VA. To scale, we need a senior engineer who can help lead our Unity platform development cycle and partner closely with our CTO and cross-functional leads to ship features that hold up in real clinical and home-use settings.


What You'll Help Lead

  • Unity 6 + OpenXR codebase targeting Meta Quest devices

  • Multiplayer XR systems, full-body avatars, and biomechanics integration

  • Performance optimization for standalone VR

  • Worldspace UI for runtime evaluation and asynchronous exercise sessions

  • Technical direction, code review, and QA processes


Requirements

  • 5+ years of Unity development experience

  • 2+ years of XR development with at least one shipped XR product

  • Strong C#, OpenXR, and Meta Quest pipeline experience

  • UI/UX design sensibility for immersive interfaces

  • Self-directed execution in a fast-moving startup environment


Nice to Have

  • Unity XR Interaction Toolkit experience

  • Familiarity with biomechanics, motion capture, or healthcare platforms

  • Multiplayer networking (Photon, Netcode for GameObjects)

  • Shader and rendering optimization for mobile VR

  • BLE device integration (heart rate, HRV, IMU sensors)


Compensation

Equity now, with salary and benefits post-funding (approximately 3 months expected). Founders and early team are on the same structure.


How to Apply

  • Your resume

  • A URL or attached PDF portfolio of your XR/Unity work

  • Your LinkedIn profile


We review applications on a rolling basis and respond to every candidate.

Know someone who would be a great fit? Forward this post to them, or share it on LinkedIn.

 
 
 
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